Comic #2232: 2011-06-24
Description
Here’s a detailed description of the comic along with the text:
Comic Description: The comic is set in a futuristic landscape, emphasizing a society governed by games and reward systems. Characters include a diverse group of individuals wearing futuristic helmets, some of whom are engaged in discussions about ethics, morality, and reward incentives. The art style is colorful and cartoonish, focusing on facial expressions and exaggerated body language to convey emotions.
Text Transcription:
- Panel 1:
- Top Caption: "IN THE FUTURE, EVERYTHING IS GAMES."
- Character: A person with a green helmet and a futuristic outfit is raising a hand, possibly leading a discussion.
- Panel 2:
- Caption: "Capitalizing on the human preference for simple reward systems, sociologists were able to make people smarter, fitter, and more ethical."
- Reward points display:
- "Read Steinbeck 400 PTS"
- "Eat Celery 4,000 PTS"
- "Be Less Self-Conscious, 7,000 PTS"
- "Achievement Badge"
- Panel 3:
- Caption: "The greatest power fell to the definers of 'smart,' 'fit,' and 'ethical.'"
- Panel 4:
- Characters: One is wearing glasses, an academic-looking figure, and another refers to them, engaged in a discussion about ethics.
- Dialogue:
- Character 1: "Is it ethical to steal to feed one’s family?"
- Character 2: "Uh, I dunno… sorry, too busy refreshing my email."
- Panel 5:
- Caption: "This led to problems."
- Character thinking: Speech bubble says, "Five million ethics points for killing any definers who disagree with me!"
- Panel 6:
- Character: A combat-ready figure, holding a weapon.
- Dialogue: "Woo! Headshot! That's a bonus multiplier! I’m so ethical!"
- Panel 7:
- Caption: "The resulting slaughter forced everyone to reconsider the point system."
- Character: Another figure holding a weapon looks curious and pensive.
- Dialogue: "Iiiiiinteresting…"
- Character 2: "Do you think it's possible there’s a moral framework that doesn’t involve constantly killing strangers?"
- Panel 8:
- Character 1: "Well… at least for a second or so…"
- Dialogue: "Alice? You okay? Why are you looking at me like that?"
- Final Panel:
- Display of a mission prompt: "Kill the Heretic: 12,000,000 PTS."
This comic critiques the gamification of morality, illustrating how reward systems can distort ethical behavior in society.